
The vehicles you can control this way are listed here: These usually work fine, more or less, but have various problems. This also includes vehicles which cannot normally be controlled in U-Drive-It mode. udriveit allows you to control any vehicle in the game by clicking on it.Note that the snow is a purely visual effect, it does not affect traffic in any way. This is an in-game easter egg which is normally triggered if the real-life date is set to Christmas, but this code triggers it too. Snow adds snow to the terrain based on the terrain height and the in-game date (more snow in December, less in July).
Therefore, SimDate 12 31 1999 sets the date to 1/1/00, the first day in the game. However, it will always set the date to one day after what you type in.
SimDate allows you to set the in-game date. ShowTime adds a clock showing the system time to the game. There's a random chance your city will be subject to a disastrous earthquake when you use this command. RiskyMoney gives you $10,000, but there's a catch. This was probably used to quickly test appearance, i.e. This is very resource intensive, and will crash the game if the map is too small to hold all in-game RCI buildings.
PlopAllBuildings plops all RCI buildings in the game on the current map. This was probably used by the developers as an easy money cheat, and also to test various situations a player may face such as bankruptcy. Moolah, followed by a number, sets your amount of money to the specified value. LotPlop does the same as BuildingPlop above, but for lots (like schools etc.). HidePaths will hide the traffic paths enabled by the DrawPaths command. Observe how green life beings traverse through your city. FPS allows you to adjust the game's frame rate. This was used by the developers to diagnose traffic problems with certain roads and junctions. DrawPaths draws traffic paths on the roads, allowing you to see what constitutes a valid pathway for commuting purposes and how they are linked together. It was used to test the exception report. Residential buildings, however, do not work at all. Industrial buildings work too but never produce freight. Commercial buildings will generally work perfectly fine, except for minor display issues (they're displayed as city-owned area).
Select one and press the X button again and you will now be able to build the building (for free).īe aware, though, that there are some issues with plopping buildings. Select a building and press the X button to close the window and another window will pop up where you can choose from all available footprints. Once you enter the command, a window will open with the internal names of all the in-game buildings.
BuildingPlop allows you to "plop" all RCI buildings in the game wherever you want.